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BYTON M-Byte

Making a multi-screen vehicle feel like one connected experience.

ROLE
Digital Product UI/UX Designer
PERIOD
2018–2020
FOCUS
Interaction, UI & prototyping
BYTON M-Byte interior and panoramic display

The challenge

The M-Byte brought seven displays, ranging from 4 to 48 inches, into a single vehicle. The work was to turn an ambitious digital cabin into production-intended interfaces that accounted for ergonomics, safety constraints, technical limits, and different passenger needs.

The 48-inch Shared Experience Display sat beyond touch reach. Drivers and passengers needed to control its content through the steering-wheel and center-console displays, while keeping the overall system understandable.

My contribution

I worked on concept and production UI for more than ten in-car features, including charging, software updates, connectivity, seat settings, climate, navigation, and media.

For features including software updates, seats, radio, and connectivity, I worked across UX and UI: developing scenarios, user flows, wireframes, visual designs, and interactive prototypes with product managers, developers, and solution architects.

BYTON production feature interfaces
Charging, software updates, and home widgets.

From flows to feedback

I built low- and high-fidelity prototypes for design reviews, usability testing, and developer reference, and partnered with the research team on multiple rounds of testing.

For navigation, I worked with the provider’s UX and development teams to refine the interaction model and visual implementation through regular design reviews.

Consistency across the cabin

I contributed to the production design system by analyzing existing widgets, updating asset libraries, and documenting interface guidelines. This supported a shared visual language across features and globally distributed designers.

I also created the 3D visuals used in interfaces such as seats, climate, fragrance, steering-wheel adjustment, and profiles, selecting model perspectives, lighting, and shading before integrating them into the UI.

Delivery

My work extended from early concepts through production UI, prototypes, design-system documentation, and developer implementation support.

Explore the original project archive ↗
See the screen-by-screen design process ↗